Are you awake? Is your reality real? Are you sure?

Take the plunge down the rabbit hole of insanity and wonder in this fast-paced, nonstop psychological thriller that will leave you questioning the very nature of reality and beyond. Part thriller, part romance, part existential horror, A Dream of Waking Life delves into lucid dreaming, psychedelics, existential ontology, video games, the nature of love, the nature of reality, and more.
Outlast. Outgrow. Outlive. In the ashes of Earth, evolution is the ultimate weapon.

Mendel’s Ladder delivers an adrenaline-fueled journey set on a dystopian future Earth, brimming with high-stakes action, adventure, and mystery. This epic series opener plunges readers into a world filled with diverse cultures, heart-pounding battles, and characters who will captivate your heart and imagination.
Embark on a cosmic mystery spanning all of spacetime and beyond to discover the very nature of reality’s multilayered foundations.

“E.S. Fein is raising the bar for quality as it’s a very well-written and thought-provoking book…There are points and themes in the story that could be discussed for eons as people will have their own idea on where it leads. It’s a book I would highly recommend.” – Andy Whitaker, SFCrowsnest

The Worst Video Games of All Time: An Unforgettable Walk Through Gaming Infamy

The vast history of video gaming is studded with spectacular successes that have helped shape popular culture. However, it’s equally marked by a litany of catastrophic failures. These notorious low points in gaming offer fascinating insights into how poor design, rushed production, and misguided concepts can lead to disastrous results. Let’s take a look at some of the worst video games of all time and analyze what went so wrong.

E.T. the Extra-Terrestrial (Atari 2600)

One of the most infamous video games of all time, E.T. the Extra-Terrestrial, was a rushed cash-in on the popular Spielberg movie. The game was developed in a mere five weeks to be ready for the 1982 holiday season. The resulting product was a confusing, frustrating mess. Players control E.T. through pixelated screens, falling into pits while trying to collect pieces of an interplanetary telephone. The game’s poor reception was a contributing factor to the video game crash of 1983 and has since become a symbol of the pitfalls of rushed development and shallow licensed games.

Superman 64 (Nintendo 64)

Superman 64 is often cited as one of the worst video games ever created. The game suffered from numerous issues, including frustrating controls, terrible graphics, and a host of bugs. Most infamous is the initial sequence, which forces players to fly Superman through a series of rings in the sky within a strict time limit. Its failings resulted from a troubled development process plagued by disputes with the licensor and technical limitations of the Nintendo 64.

Big Rigs: Over the Road Racing (PC)

In the annals of awful video games, Big Rigs: Over the Road Racing holds a special place. This racing game features broken physics, nonexistent collision detection, and opponents who don’t move from the starting line. The game’s tagline, “You’re Winner!” – a misspelled victory message – has become a meme amongst gamers. Big Rigs is a lesson in the importance of quality assurance and the dire consequences of releasing an unfinished product.

Custer’s Revenge (Atari 2600)

Custer’s Revenge is not only a terrible game from a technical standpoint, but it’s also one of the most offensive. Players control a pixelated General Custer, who must dodge arrows to reach a Native American woman tied to a post. Its overtly sexual and racist themes led to massive public outrage, and it was eventually pulled from store shelves. Custer’s Revenge is a stark reminder of the importance of cultural sensitivity and appropriateness in game content.

Ride to Hell: Retribution (Multiple Platforms)

Ride to Hell: Retribution was a failed attempt to capture the essence of outlaw biker culture. The game was riddled with game-breaking bugs, awful voice acting, abysmal combat, and a multitude of other issues. Its depiction of women was notably problematic, adding a layer of offensive content to an already deeply flawed game. It serves as an example of how a promising concept can be utterly ruined by poor execution.

Conclusion

The worst video games of all time have earned their notoriety through a combination of poor design, lack of quality control, offensive content, and a disregard for the player’s experience. Yet, their failings offer valuable lessons. They serve as cautionary tales about the importance of thoughtful game design, thorough testing, cultural sensitivity, and respect for the player’s time and intelligence. In the world of video game development, they remain unforgettable symbols of how not to create a game.


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